Icarus developer RocketWerkz is making the “first of many” adjustments to the survival game’s permadeath and difficulty issues.
Right now, if your character dies and/or is left behind after the mission timer expires, you’ll lose them, their blueprints, and their XP for good – a problem further compounded by server issues around the time the game launched last month, and an acknowledgement that some players may have not realised how death worked in the session-based survival game.
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Now, however, the team is looking to revise this system, “particularly for new players”.
“We’ve been talking and working away behind the scenes on how we want to approach difficulty, particularly for new players, and you’ll now see we have added ‘Insurance’ to a handful of early-game drops,” explains an update on the game’s Steam page, where the game boasts a “mixed” reception since it released last month (thanks, PC Gamer).