Returnal review – magnificent and monstrous

In Returnal, Housemarque builds a game on both euphoric highs and confounding lows.

Sometimes, when you talk about games, it helps to think about their personalities: what do they want from you? How do they behave? What role do you play in the relationship here, and what do they think of you in return? Normally this is quite easy. Think about it and you’ll find games will happily fall into their roles – courthouse jester, self-serious actor, cerebral engineer (I’m not going to say which is which). But in this case it’s been tricky. Returnal is hard to pin down. But pinned it down I have: Returnal has the personality of a furious cat with a sore tooth, and it’s your job to be its vet.

I’m saying this because Returnal is good – it’s so ! – but it is incredibly reluctant to let you find that out. It hides its best moments, buries them, beneath repetition and frustration and a byzantine UI, but those moments are just extraordinary. Euphoric, even! It’s in its interest and my own for it to just let me play it, but Returnal is a video game that does not want to be played.

Returnal reviewDeveloper: HousemarquePublisher: Sony Interactive EntertainmentPlatform: Played on PS5Availability: Out April 30th on PS5

The history is going to be important here, if we’re going to pull all of this apart. Returnal is the latest from Housemarque, the Finnish team behind masterly arcade-style shoot-em-ups like Resogun, twin-stick shooters like Dead Nation and Alienation, and the superlative Nex Machina. It’s their first “triple-A” one though, and with big budget comes big scope. Returnal’s is vast – it wants to be everything. It’s a roguelite, insofar as death returns you to the start and the dungeonlike world procedurally changes with each run through it. But it’s also a metroidvania, handing out new abilities after boss kills which open up new paths. And it’s a third-person shooter, obviously. But also a bullet-hell arcade game. And a first-person narrative horror. And a soulslike. It picks from Ridley Scott, Eugene Jarvis, Hidetaka Miyazaki, H.R. Giger. From Metroid, P.T., Control. From Defender and Vanquish. Pick your poison – Returnal stocks everything and almost everything is sublime.

Story first. Returnal’s story – which I should warn you I haven’t finished and probably never will, but more on that later – is fantastic, at least so far. And I say story in the widest possible terms, because Returnal’s a rare case of a game that understands the unmatched breadth of what a game’s story can be. The setup is you, Selene, crash on a deeply hostile planet called Atropos for an unknown reason, seemingly defying an order. The execution is through everything the game has.